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1. Announcement:Skill Queue Issues - 2017/06/09 - in EVE General Discussion [original thread]
The current skill I am training is soo long , it looked kind a off, but soo hard to tell. It was the app that gave it away for me.
- by Vailen Sere - at 2017.06.10 00:02:32
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2. Sticky:[October] Rorqual Astrahus citadel docking fix - in Upcoming Feature and Change Feedback Center [original thread]
Querns wrote: Considering the rorqual's primary ability to haul ore, not to mention its (assumed) direct mining role coming with the rebalance, denying the rorqual the ability to dock in an Astrahus is, frankly, absurd. Nope.. you saw the pos...
- by Vailen Sere - at 2016.09.22 00:35:36
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3. Sticky:[October] Rorqual Astrahus citadel docking fix - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Freighter and JF docking access remains unchanged, they have always been intended to be dockable in Astrahus citadels. How does this tie into the future industrial focused structures which have not been released yet? Should...
- by Vailen Sere - at 2016.09.22 00:30:19
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4. New porpoise hull - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Vailen Sere wrote: Can we get stats please? If it's BC hull I propose the standard 3% bonus to mining, which is currently present in the command ship hulls for their respective bonuses, and making the flight requirem...
- by Vailen Sere - at 2016.09.22 00:23:51
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5. New porpoise hull - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Lugh Crow-Slave wrote: Vailen Sere wrote: Lugh Crow-Slave wrote: if you are mining with 6 ppl and are worried about def put them in skiffs that is a lot of DPS add maybe 1-2 falcon alt and you can repel most gangs.( ...
- by Vailen Sere - at 2016.09.19 14:35:00
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6. New porpoise hull - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: if you are mining with 6 ppl and are worried about def put them in skiffs that is a lot of DPS add maybe 1-2 falcon alt and you can repel most gangs.( i would also be okay with the orca getting an RR boost and the use of ...
- by Vailen Sere - at 2016.09.19 00:43:44
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7. New porpoise hull - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Vailen Sere wrote: Lugh Crow-Slave wrote: Quote: 2% bonus to Mining Foreman Burst Strength and Duration per skill level strange that... it's almost like they don't want it as strong as the orca for some reas...
- by Vailen Sere - at 2016.09.18 15:18:14
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8. New porpoise hull - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: 404 Error Future Details on Porpoise Not Found Recommend Waiting until Dev Blog to fix this error You obviously didnt read the OP. where I asked if we could hurry up and get them as opposed to maybe 21 days before t...
- by Vailen Sere - at 2016.09.18 00:10:01
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9. New porpoise hull - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Quote: 2% bonus to Mining Foreman Burst Strength and Duration per skill level strange that... it's almost like they don't want it as strong as the orca for some reason. the orca since it is practically between ...
- by Vailen Sere - at 2016.09.18 00:06:56
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10. New porpoise hull - in Player Features and Ideas Discussion [original thread]
Can we get stats please? If it's BC hull I propose the standard 3% bonus to mining, which is currently present in the command ship hulls for their respective bonuses, and making the flight requirements Industrial command ship I (etc for secondary...
- by Vailen Sere - at 2016.09.16 18:54:22
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11. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: We're very interested in your feedback and welcome you to try out the new stats (and new ship models) on SISI. Thanks! Fozzie, None of this changes the fact mining is less lucrative and more risk than anomaly running (un...
- by Vailen Sere - at 2016.08.24 02:33:11
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12. Mining and Industry Corporations and War Declarations - in Assembly Hall [original thread]
Bing Bangboom wrote: Sandy Point wrote: Althalus Stenory wrote: I agree some people may suffer from war (especially new players in corps), but being a carebear / giving miners and indus an unfair advantage against others is not fair (and ...
- by Vailen Sere - at 2016.08.15 22:35:31
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13. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Neadayan Drakhon wrote: Skipper Riddles wrote: Let the new KID fix the problem. A positive solution to a real problem. We all know that SP is the real Golden Egg the goose lays. Especially for players under 4 years. So we can assume that SP...
- by Vailen Sere - at 2016.06.29 22:48:49
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14. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Ralph King-Griffin wrote: Skipper Riddles wrote: Galaxy Pig wrote: Will do. Take a hell of a pilot to fly in on an unarmed hi-sec miner and kill him/her. Then turn to excuses to justify it. Reminds me of those discussions with my daugh...
- by Vailen Sere - at 2016.06.27 05:57:53
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15. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
CCP Rise wrote: Good day! I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt". Our hope in releasing this feature was to gain insight on how direct, daily r...
- by Vailen Sere - at 2016.06.25 19:24:25
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16. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Ormarr Kai wrote: I see nothing wrong with this, I think it will help retain new players which eve desperately needs. It was already possible to pay to win with plexs and the character bazzar. All these salty vets need to warm up to change , ev...
- by Vailen Sere - at 2016.06.24 22:28:30
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17. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Oh well. It was nice taking 5 hours a day off long skills without having to sit in an expensive clone.
- by Vailen Sere - at 2016.06.24 22:26:22
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18. When MINING was FUN and Team-spirited - in Player Features and Ideas Discussion [original thread]
darkneko wrote: FT Diomedes wrote: darkneko wrote: Then miners stop mining and pvp more often... This part made me laugh... Yeah it was ment to lol, I forgot the " " I mine and pvp.
- by Vailen Sere - at 2016.06.07 20:48:16
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19. Sticky:[Citadel] Tweak to Black Ops jump fatigue bonus - in Upcoming Feature and Change Feedback Center [original thread]
Chance Ravinne wrote: I'm sure this will make a lot of Black Ops pilots happy even if they're among the least impeded jump capable ships as-is. Not sure why so many want covops on a black ops ship. I mean it would be cool, but also potentially...
- by Vailen Sere - at 2016.04.21 20:03:27
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20. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
The big reason I am pro on this is it gets newbros in ships faster. Most of this game involves revolving around chores. Setting up for fleets is chore work (and if you haven't killed rats in a fleet sitting on a gate...) Mining is chorework. Sa...
- by Vailen Sere - at 2016.04.11 18:59:09
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